Christian Evans
Game Programmer and Musician
Disney Magic Kingdoms
  • iOS
  • Android
  • Windows Store

At Gameloft, I contributed to Disney Magic Kingdoms as the Studio Online Lead, a Tech Cell Lead Programmer, and a Game Programmer. I lead a team of developers to make the game more fun and performant.

Highlighted contributions:

  • Quest-based, targeted dynamic rewards system
  • Online, data-driven systems, that allowed live ops and marketing to interact with players without waiting for a release cycle
  • Web and desktop tools to make development easier for the team
CSI: Slots
  • iOS
  • Android
  • Windows Store
  • Apple TV

Despite the unusual premise of a CSI story-based slot machine game, I had a great team that made this fun to work on.

Highlighted contributions:

  • Social Events
  • Procedurally generated, tile-based, city map for main menu
  • Various UI Systems including in-game store and bonus mini games

ACCESS

DENIED

Unannounced Title
  • iOS
  • Android

This project was exciting to work on, and it included what I feel were unique elements never before seen on mobile.

Highlighted contributions:

  • Various player abilities with AOE, Chaining, AI and VFX components.
  • AI Behaviours
  • Procedural Animations
  • In game store UI